﻿using UnityEngine;
public static class PathHelper
{     /// <summary>
      ///应用程序外部资源路径存放路径(热更新资源路径)
      /// </summary>
    public static string AppHotfixResPath
    {
        get
        {
            string game = Application.productName;
            string path = AppResPath;
            if (Application.isMobilePlatform)
            {
                path = $"{Application.persistentDataPath}/{game}/";
                if (StaticData.isUseStreamingAssetRes)
                {
                    path = AppResPath;
                }
            }
            return path;
        }

    }

    /// <summary>
    /// 应用程序内部资源路径存放路径
    /// </summary>
    public static string AppResPath
    {
        get
        {
            return Application.streamingAssetsPath;
        }
    }

    /// <summary>
    /// 应用程序内部资源路径存放路径(www/webrequest专用)
    /// </summary>
    public static string AppResPath4Web
    {
        get
        {
#if UNITY_IOS
                return $"file://{Application.streamingAssetsPath}";
#else
            return Application.streamingAssetsPath;
#endif

        }
    }
}
